Timbrewolf wrote: > > Hey all, > > I've looked all through the archives at a handful of different codes for > multi-attack / multi-hit (mob and player). Most of them are a few years old > and I've seen a handful of messages in the archive about different problems > with them. > > I was just going to see if anyone had a suggestion on a good multihit/attack > code that covered players and mobs. > I released a multi-hit patch a few years ago that patches in easily. Check ftp.circlemud.org or developer.circlemud.org it's around there somewhere. It assigns a variable that can be set for players and mobs instead of a skill. You can also use it for skills just by working in something like this in the fight code. if (!IS_NPC(ch) && SKILL_DOUBLE(ch)) attack++; (note this is just an example of the idea, it will have to be coded correctly for sure!) > Also, I looked all through the archives and didn't find any info on sedit > errors and how to correct them. It may be something in my code, but I still > haven't tracked it down. I'll keep looking :) > Can you explain the exact errors? I am messing around with oasis right now so I might be able to narrow it down. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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