the current version of the group we use is something like if in a group of two both get 100% of the mob exp in a 3 group like 80% and keeps going down as you add members. the exp is then given to the higher member of the party and the rest of the group get a percentage of that exp according to the level differences the mud I play has 109 mortal levels so if a level 10 and a level 105 would group the level 10 would get like 3 4 % witch wouldn't be that good. A good group is one that difference levels are no more then 5 10.. I must disagree on penalizing chars for not dealing damage if like 2 warriors and a cleric would group of course the 2 warriors would be dealing the most damage but the cleric would be the one allowing them to have protective spells and keep them healed so he would have a great role on the outcome of the fight. Daniel Correia -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/06/01 PST