>fighters tend to advance the fastest -- at first, but over time, some of >the other classes tend to be able to do more outright damage. also, >rather than sticking people with one class forever, you can change >classes (well, we call them 'professions') when you want, you keep your >skills (that aren't in the same class) at half the amount, and go from >there. > >so, one common approach is for people to be a fighter for the first few >levels and then switch into the profession that they want to be in the >longer term. sorta like working at McPigs for a few years while learning >the trade you really want to pursue. We had a similar system on mud a used to play, we called them "guilds", you could join and leave a guild at any point of the game. Quite often you'd start of as a smuggler as it was easier to earn money that way and later become a bounty hunter who's skills were much more adept for doing damage... Nearly all the older players switched to becoming Bounty Hunters... Regards, Al -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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