On Tue, Jul 31, 2001 at 03:21:00PM -0700, NeoStar wrote: >> >I guess one peeve is the consider command, based solely on level is >bogus. >> >There is a few different ways to deal with it. I would suggest basing it >> >off of hp's, dam/hit rolls and weapon (if any) at minimum. Sanc spell >would >> >definitly be worth calculating in. >> >> Depends on how 'accurate' you think the characters should be able to guess >> someone else compares to them. > >Heh well a character can't really accurately guess a person's level in the >first place. ( I think ) Do what I did.. make it skill/level based, then depending on the skill/level of the considerer, the higher it is, the more details that are factored in. Mebbe even class vs class (A warrior can size up a fighting class better than a casting class) etc. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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