>I must disagree on penalizing chars for not dealing damage if like 2 >warriors and a cleric would group of course the 2 warriors would be dealing >the most damage but the cleric would be the one allowing them to have >protective spells and keep them healed so he would have a great role on the >outcome of the fight. have half the experience of the mob go to the hitters (1% hp damage = 0.5% total experience of mob), and half go toward the "classic split experience on kill". So even clerics would get experience from a kill. Then just scale the experience scales appropiately, with all non-combative classes at like 2/3rds what the damage dealing classes are. Its be close, you'd have to tweak it a little, but feasable. Just an idea, any better? Jory Graham -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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