I admit it's not related to CircleMUD in the slightest but I remembered a conversation about graphical MUDs recently. Also of note is http://www.worldforge.org/, though I'm not sure anything is immediately usable in the fashion the general ZipMUD-er would desire. On a complete tangent, those looking for a more C++-ish CircleMUD, or the ability to do: ch->Send("You attempt to fold it into itself, but fail.\r\n"); should look at: http://avp.dhs.org/leximud/ Doesn't look like he found a good replacement for act() either. :) He does have a class-based version of my old buffer system. I don't know how active he is currently with it though. Do not ask me questions about it because I don't know anything more than you can figure out by reading the code. There's also an old post to the MUD-Dev list about such a project: http://www.kanga.nu/archives/MUD-Dev-L/1998Q4/msg00138.php but I have no knowledge other than seeing it in a Google search. -- George Greer greerga@circlemud.org [Evil plot begins...tomorrow, when the headache is gone.] ---------- Forwarded message ---------- Date: Tue, 31 Jul 2001 22:31:31 -0600 From: Chris Gray <cg@ami-cg.dyn.gno.org> Reply-To: mud-dev@kanga.nu To: mud-dev@kanga.nu Subject: [MUD-Dev] free release of graphical MUD Having promised to release my full AmigaMUD sources a few months ago, I am now finally ready to do so. Go here: http://www.graysage.com/cg/MUD/CGMud/index.html There are a few reasons why it has taken me so long: - too much time spent on other things, like my PS2 - a couple small fixes to the server - much new stuff to improve the scenario, along with some fixes - much updating of old documentation - writing the new web-pages, etc. On the pages you will find source and documentation for my CGMud graphical MUD system (renamed and ported from the old AmigaMUD). On the Client page, you can download the Java Application which is the CGMud graphical client, and use it to play on the server I am currently running. The game has *TERRIBLE* graphics - ignore them, and learn instead about what this MUD server might be able to do for you. The game isn't extremely large, but does have a combat region, six quests, online building done with mouse buttons or commands, socials, in-MUD mail and bulletin boards, etc. Is the system complete and finished? No. See the "todo" file on the Server page for many many things that could be done. Is this server actually useful? Quite possibly. It is quite efficient, and my 300Mhz P-II Linux box could possibly support nearly 1000 players - the network link and the network processing are likely the bottleneck. Will I be supporting the system? That depends. If there is significant outside interest in it, then I will naturally become more interested in it. If there is little interest, I'm unlikely to do much more. What licensing restrictions is the system under? None. If you use it, please credit me. If you use it to make money, please consider sharing with me. Is the system restricted by any other licenses? Is it derived from any other system? Not that I'm aware of. I've looked at the sources to the very old "Monster" game, but other than that I don't think I've even looked at the sources to any other MUD system - I like doing things myself. Am I interested in receiving updates, improvements, etc.? That depends on my interest level and on the updates, etc. themselves. For example, I have no interest whatsoever in the code being changed from ANSI C to C++. If nothing else, consider downloading the Java client and giving the system a try. You might have some fun! Be sure to ignore the bad graphics. Let me know of any troubles with the pages. I may also be able to help with compilation problems. The server has some stuff to run under Windows, but I've never actually tried to compile it there. The client, being Java, should run pretty much anywhere that has Java. -- Chris Gray (cg@graysage.com) _______________________________________________ MUD-Dev mailing list MUD-Dev@kanga.nu https://www.kanga.nu/lists/listinfo/mud-dev -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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