In Spells.c act("$p is filled.", FALSE, ch, obj, 0, TO_CHAR); I understand what the act("$p is filled.", .......... part does. but the rest has me a tad baffled as to its purpose. Anyone care to assist me in clarifying this? Also in spells.c SET_BIT(GET_OBJ_EXTRA(obj), ITEM_MAGIC); obj->affected[0].location = APPLY_HITROLL; obj->affected[0].modifier = 1 + (level >= 18); obj->affected[1].location = APPLY_DAMROLL; obj->affected[1].modifier = 1 + (level >= 20); When ppl change the # of max lvls in their muds. do you guys scale this as well? just an idle preference question. In spec_proc.c const char close_path[] = "W3a3003b33000c111d0d111CE333333CE22c222112212111a1S."; totally befuddled... never seen anything resembling this before. BTW guys, thanks for your help. -rob- icq-123260901 -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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