There were a few people who wrote me personally about fixing my P.O.S. code of Ranged Room Combat.. At first I started actually fixing the code and then I realized how badly I had actually coded it so I rewrote the entire thing from scratch.. Anyway this new Ranged Room Combat works on a grid (7x7 static grid currently.. Later I will make it so it can be changed to just about anything but I want to make sure all the bugs get worked out first.) Unlike the original you can not preset where you wish to load into a room (though it could be semi-done with a trigger) Where you are loaded depends on which direction you come from. Also it uses the value[0] for ITEM_WEAPONS as the weapon's range. This means you need to edit all your weapons and set the value[0] to something other then 0 if you want to give an item any range at all. (In my MUD daggers have 0 range, swords have 1 range.. Anything above 1 is a missle weapon..) Everything you need to get started should be in the range.c file (anything not in there shouldn't be to hard to figure out..) I was never very good at commenting code but I think it's easy to read (I hope it is anyway).. Please send all bug reports directly to me first, if it bounces or something then send it to the list 8) Enjoy! Brian P.S. Forgot to mention I uploaded it shortly before sending this email. I told them contrib/code/room would be a good spot but who knows 8) -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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