Re: New rules for CircleMUD?

From: Mike Breuer (mbreuer@NEW.RR.COM)
Date: 08/14/01


The existing code gives a reasonable starting point, and most gamers are
familiar with the classic D&D stats.  Beyond that, I would say just let
imps customize any way they want to.  I doubt that many people will agree
on which aspects they like/love/hate/etc.  You could end up spending an
awful lot of time pleasing only a small percentage of the community.

Mike

--
   +---------------------------------------------------------------+
   | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
   | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html |
   +---------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/06/01 PST