George Greer wrote: >Have you tried both 2nd and 3rd edition in Pen & Paper? I admit that I haven't tried 3rd, but I've played every edition up through 2nd (even the old "Basic" system where one of the classes was "Elf"). >I have, and I'll never go back to 2nd edition unless it's a computer game >(Baldur's Gate or Icewind Dale) where I can blissfully ignore many of the >flaws in the system. Since I'm actually writing on CircleMUD and not just >playing it, I don't have the luxury of ignore the stupidities. I certainly don't want to defend the existing system, since I didn't write it, and there are many aspects of it that I dislike. Instead, let me enumerate the elements I would like to see in a new system. Keep in mind that I'm still talking about a core system here, not what someone might eventually do with it for a specific implementation: 1. The system should be easy for newbie players to grasp. 2. An interchangable system for stats/skills/spells. 3. It should be trivial (within reason) to add/remove stats/skills/etc. 4. Same system for players and mobiles. Beyond that, call this a wish list of things that I would like to see. I don't have the time or $$ to invest in 3rd edition D&D right now, so I'm not sure how this list maps to the idea of using those rules: 1. Races implemented 2. Non-humanoid races 3. Resistance instead of saving throws 4. Percentage-based stats 5. Ability to change stats with time/age/practice 6. A less-rigid class structure, or failing that a better balance of power between classes. 7. Anything I think of after I push the send button. :-) Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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