To me, the benifit of ASCII pfiles is flexibility. I am able to add stats and other player properties, change the size of the bitvectors and save things like "poofin" and "poofout". I also implemented customized "wear off" messages for affects. Some of these changes are difficult to make using binary files. poofin/poofout messages would require adding fixed length strings to the player saved structure, then writing a conversion program to update your player file. Adding stats requires either a similary procedure, or renaming one of the "extra" variables, which I find rather clumsy. I assume there's at least one patch on the ftp site for converting to ASCII files....I wrote my own code for various reasons. It took me most of a Saturday, but I also converted my house and rent files to ASCII. Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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