Hi all, A long time ago, Patrick Dughi replied to an e-mail that was looking for a coder. He pointed out the reasons why he was currently mudless: (from archive) "I'm currently mud-less right now for a few reasons; 1. Had a clear view of what they wanted. Didn't tell anyone what that view was. Changed it every 3 weeks. Expected everyone to work their ass off to achieve said view. Got upset when people didn't, got upset when people did and caused unexpected situations (like balancing the mud means changing damage on some weapons..) 2. Had two modes; angry, and repetant about being angry. 3. Took everything personally (caused reason 2). If you never had those sorts of problems, I'd be happy to help out. Elsewise, I'll wait for someone who does :)" I'm currently in the same situation. I'm looking to code and (MAYBE) build, as part of a team that is motivated and clear. If anybody wants to discuss working arrangements, please e-mail me directly and something will be set up. I want to work on a MUD project that has a future, and I have ideas to contribute as well. For references, just go through the archives. I've been here a while. I've released a few things, made a few mistakes, and tried to be helpful now and then. Thanks, -Tony Robbins. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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