Another concern that goes with that is life handling, the damage adjustment would work out well as well as a AC/to-hit adjustment might, but a goblin with 5 life wont challenge someone even if it does more damage and is tad bit harder to hit. Scaling down the player's damage would look like s/he was getting weaker and is undesirable, the only thing I could think up of is if a player with a high level damage a mob (and that mobs life increases by some %), if someone else were to fight the mob, its life would decrease but would be off by some % (ie: player with level 100 does like 100 damage to a mob with 1000 life, a level 50 player would face a mob maybe with 500 max life but only 450 to keep the 10% damage done before). But again kill stealing and so forth with groups would make it difficult to have a concrete set of rules regarding how to handle the mob's life; any further ideas for this part? ;) (I don't even understand what I said) -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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