Heya, I've been lurking for a little while now, and have finally decided to stick my head in. I installed and have now heavily modified bp18 due to the fact that my wife and friends (around the world) where going through D&D withdrawal, and due the geographic disparate, there was just no way to get a game going. All in all, I've been quite impressed with the code base and in no way would disparage it. However, I would love to see a couple of things happen, and they are touched on by George - which prompted me jumping in. First off, I love OOP - not mindlessly, but anything more complex than a .cgi script :-). Secondly, I like threads. Lot's and lots of threads intertwined to make a whole and speed things considerably. And before I get the rash of emails explaining how difficult and anti- portable that would be, lemme say I have been writing code for +15 years now and I am well aware of how big my mouth is and what I can bite off. If someone is interested in splitting off and writing from the ground up in C++ I would be very interested in the project. I'm recently much more of a win32 developer (manager/whatever) and I love emacs. I'd be willing to dedicate some time to the new development, and will probably just go off and do it myself if no one takes the lead. Rob ~ Anyone can be good ... only one can be the best. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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