You could possibly easily design your own "basic skill and spell" editor, but almost all skills and some spells have to be individually coded in. You could make a OLC type editor where you select like "damage skill" or "damage spell", or "affect spell", select the important attributes on a case by case basis and save it into a file. On startup the MUD could read the file and based on the syntax, add the spells or skills to a database. However, you need macro definitions for the stuff in spells.h and also damage messages in the messages file, so making something that would completely work would be a tedious task involving lots of stuff. I find it easier just to divide the skills/magic.c into multiple files and then I can add in maybe a dozen new spells or skills at once without any hassle. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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