> Just on the topic of George's object stacking code that's being worked upon > currently - is the main aim with this solely to either increase speed, > decrease memory usage, or both? I'm guessing both? As such, is there a > need to keep all the items in the game if they're all identical? Or, could > a new function be added to have one item in the game for that character, > followed by two variables such as the IDNum of the player, and the number of > the item a player has? As far as I can make out, the major reason is to clean up the shop code with a neater interface as a side effect. While memory and speed are considerations, I don't think they're real reasons for the change. I, for one, am looking forward to the finished product. Keep up the good work! :) -J -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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