I personally feel that 4 mobiles isn't too bad of spam. It gives the effect of a few people, which IMHO is a good thing (TM). Perhaps mob stacking could be implemented however when the number of mobiles passes say, 5? So, when you get whacked by 6 mobs at the same time, it groups you, or groups in two's. Ex: (2*)A red soldier leaves east.[1] (2*)A red soldier leaves east. (2*)A red soldier leaves east. Instead of: (6*)A red soldier leaves east. (which is of course instead of 6 separate lines). The 3-lined example cuts down on output by 50% (woohoo, the gallery cheers), but still has enough there to signify _a lot_ of mobiles floating around. Culling it to just one line sounds severe for numbers between maybe 1-10 mobs; perhaps over this it can be culled to (10*)A red soldier? -J. [1] : Using George's notation for mob/obj stacking. I prefer the (2) or (2x) method for objects, but for mobs either of (2*) or (2) would please the masses, I believe. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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