On Mon, 10 Sep 2001, Dust wrote:
>Ah, nice patch it works but with an odd glitch in it that results in
>some very random (XX*).
>
>Not too sure what it is but here are some things in case anyone has
>some advice:
>(using http://developer.circlemud.org/old-patches/double.patch )
Did you grab double2.patch as well? That makes it easier to add characters
not needing to be doubled.
>Output from have TWOX debug on, I added txt, twox, and t->output to
>the log. This is from the WELC_MESSG and the double code makes it
>appear as this:
>Welcome(77*) to the Realm of Shadows, may your stay here be full of...
>life.
It depends on how large of send_to_char() messages you throw at it.
>Also, some room titles get (XX*) in front of them.
As I said, making it understand "lines" instead of just trying to fudge the
previous input would help. Currently it'll double stuff like:
send_to_char(" ", ch);
send_to_char(" ", ch);
which it obviously shouldn't. The reason it (mostly) works is that people
generally send_to_char() lines at a time. The color codes are exceptions
to that rule...
--
George Greer
greerga@circlemud.org
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