I've made combat a wee bit less linear by using a modified event handler (event.c, etc). So right now, all the damage isn't done every 2 seconds, however, combat still runs at 2 seconds between pulses, I'm aiming for 1/2 a second by am hit by my limited C knowledge in dealing with a couple things.. #define OPT_USEC 100000 /* 10 passes per second */ #define PASSES_PER_SEC (1000000 / OPT_USEC) #define RL_SEC * PASSES_PER_SEC What exactly does --> * PASSES_PER_SEC <-- do? And how can I make a pulse for 1/2 a second, I get invalid unary * or other errors when trying to make 0.5 second pulses. Thanks for any advice. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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