On Tue, 11 Sep 2001, Mike Breuer wrote: >I recently implemented a spec_proc for a "quest_stone" which glows when >you are in a certain type of room. To cause the glow, the proc handles >normal movement commands and then sets the ITEM_GLOW property based on >the stone's (or char's, if carried) current room. Wouldn't people be happier with an "on_room_enter" event trigger? I know mobile aggression would prefer that anyway. Probably then go for "on_room_exit" to be consistent. Maybe "on_item_get", "on_item_drop", "on_item_give", etc. Shouldn't take up much extra RAM since it'd be stored in the prototypes and not each object/mobile. Calling convention would be SPECIAL() as usual, likely. -- George Greer greerga@circlemud.org A late reply, but check the date and you'll understand. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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