MrFONZY: >This is something I think alot of coders have been hacking on for years now, >and there are quite a few different ways to aproach this problem. >One of the absolutely BEST works in this area I spotted on a MUD called >Tdome}{, where they had basically done what you are talking about. altered >pulse/wait states. there is a 'combat speed' or 'CS' statistic that is class >specific, I.E. fat big warriors are slower than the small nimble Infiltrator. <snip> It's been thrown around so long you'll even find a small thread about it in the old archives. The sender (I forget who it was exactly, or even if it was their original idea) suggested something along the same lines I came up with, where you go through fighting rounds as normal with a seperate timer counting down each 1/4 pulse (or something) until it hits zero where the char gets to hit and a new timer is made. It doesn't take much to make, and I even consider it something a new-ish but understanding coder should try atleast once (same goes for guns and clans). :) -DarkHour -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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