On Sun, 21 Oct 2001, Artovil wrote: >How would this go together with the CircleMUD/Diku licenses? I don't believe Diku meets the Open Source Definition of a free license so you'd have to leave all of the game definitions in separate data files. That'd mean your mechanics would have to rely on reading files like: --- 8< --- paladin_advancement.mech --- 8< --- Paladin: LEVEL BAB FORT REF WILL SPECIAL 1 1 2 0 0 D_E, D_G, L_O_H, D_H 2 2 3 0 0 A_O_C, S_E ... --- 8< --- 8< --- --- 8< --- paladin_skills.mech --- 8< --- Concentration Craft Diplomacy ... --- 8< --- 8< --- --- 8< --- paladin_special.mech --- 8< --- What When How D_E AT_WILL DIVINE_DETECT_EVIL D_G ALWAYS APPLY_CHA_BONUS_TO_SAVING_THROWS L_O_H 1/DAY HEAL_CHA_BONUS_TIMES_LEVEL, TOUCH_UNDEAD_PALADIN D_H ALWAYS APPLY_IMMUNE_DISEASE ... --- 8< --- and then those files would be interpreted by your MUD to give the abilities. You'd likely not have to use exact quotations from the Open Gaming SRD, but you need to make whatever you do use available. Lots of parsing to do. >Could I use the d20 system if I simply had snippets of the mechanic >aspects added on our homepage? Would that be sufficient? No, since the web page description and the game may not match up. My Secret Project #2 needs a gaming system. Maybe if they're open enough by then I can use their ruleset. They have a fairly good set of rules and the world does not need yet more systems. -- George Greer greerga@circlemud.org IANAL, NWIWTB -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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