On Wed, 24 Oct 2001, Henrik Stuart wrote: >Tuesday, October 23, 2001, 5:19:29 PM, you wrote: > >> Cool! Must go play... > > Nothing like a bit of relief from the everyday chores. :o) I was already playing with context-free grammars and regular expressions with lex and yacc. Although that's not something people generally 'play' with. Makes for a much nicer parser though. >> Hm...wonder how badly it'll choke on the entire world being fed to it... > > Apart from the fact that if your world has enough rooms dot might > want to output a graphics that is larger than it can handle, but > apart from that it should be doable. :) It ended up a 1.5 megabyte PNG after taking 500 megabytes of RAM to generate. Unfortunately, the image was 16000x12000 so I couldn't actually view it even with 128 MB RAM and 800+ MB of swap. > I know a proper mapper that puts exits north on the upperside of the > node would be a plus :) unfortunately dot doesn't handle this very > well. If I get a break from my school projects I'll write a > quick'n'dirty graphics library that can do this. :o) Apart from > that, other suggestions are welcome. I'm going to see if I can make a zone-to-zone transition map, one that contains all the exterior rooms as well as those rooms necessary to connect them within the zone. That might take a while... -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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