In the function read_mobile() (db.c), we have a couple of lines that read: if (!mob->points.max_hit) { mob->points.max_hit = dice(mob->points.hit, mob->points.mana) + mob->points.move; } else mob->points.max_hit = number(mob->points.hit, mob->points.mana); Shouldn't the if statement check mob->points.move? And if it should, why bother? :) Just adding 0 is both faster, and looks a little bit better (I think). / Joachim ======================================================================= The Arrow WWW: [Not quite yet...] Joachim Pileborg Email: arrow@trelleborg.mail.telia.com ======================================================================= "Everyone wants to go to heaven, but no one wants to die" - Two Witches -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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