In the function read_mobile() (db.c), we have a couple of lines that read:
if (!mob->points.max_hit)
{
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
mob->points.move;
}
else
mob->points.max_hit = number(mob->points.hit, mob->points.mana);
Shouldn't the if statement check mob->points.move? And if it should, why
bother? :) Just adding 0 is both faster, and looks a little bit better
(I think).
/ Joachim
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The Arrow WWW: [Not quite yet...]
Joachim Pileborg Email: arrow@trelleborg.mail.telia.com
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"Everyone wants to go to heaven, but no one wants to die" - Two Witches
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