Windows can't rename as linux does, so if you update a file with Oasis, it is created as #.new and not renamed to #.wld, etc. If you make a rename function that looks like --> int reName( const char * pszOld, const char * pszNew ) { remove( pszNew ) return rename( pszOld, pszNew ); } Then it will be able to rename no problem. This might not be your problem, but I have been developing MUDs in Win32 for a while and that was one of the first things I noticed. ----------------------------------------------------- Okay, I moved my src to windows (long explanation, but there is a reason). After getting assorted things fixed, and working, I have the following problem atm. I opened up the world files (.obj,.trg,zon,etc). The ones that were there before are in linux format, and are loaded fine, but anything create, is in Win32 format, and is just skipped when loading (no errors when loading, just not loaded into mud). Again, the world files are created, and it looks fine, Im sure its an error with Linux->Win32...Any Suggestions or such? __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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