At 17:32 2001-11-19 -0500, you wrote: >I was say 1000 levels so yall would understand.. I'm only haveing 100 but >if you must know in Dragonball Z there is something called power level... >and it goes towards the trillions.... I used 1000 levels so that yall >could somewhat understand it.... but if you must know.... and yes I have >an excellant knowledge of basic C but I have had no use for anything above >an int/long. lol.. and the Events I didn't like the way it was done.. I >needed some quick and cheap cause I wouldn't want to write an event for >each skill or do a rewrite of the intire skill system to do like >cast...... but .... if you think that I am that _dumb_ i guess I am =/ Ok, then you should leave the levels they way they are, up to 100. Add a float or unsigned long or whatever to the player struct somewhere and name it powerlevel, and then store the DBZ powerlevel in there instead, so you can make checks for it, and set it separately. Regards, /Artovil -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/06/01 PST