Hello once again, (Prompt) Still having some problems with the battle prompt, I've tried to do what someone told me, with the FIGHTING(d->character) but no working. heh. I also added a CAN_SEE to where it will print someone instead of there name if you cant see them. But my problem now is that its showing the enemies name in both fields instead of the tanks name and the enemy's name. Also when someone assists the tank it shows the assistors name instead of the tank name. I've tried GET_NAME(d->character), this print the name of the tank but also prints the name of the assistor instead of the tanks name for the assistor, and GET_NAME(FIGHTING(d->character)) witch shows the enemy's name in both fields regardless of anything else. Here's what I got for tank: (Format might be a bit off here, outlook reformats the emails to 78 chars I think). if (PRF_FLAGGED(d->character, PRF_TANKNAME) && FIGHTING(d->character)) { if (COLOR_LEV(d->character) >= C_CMP) { if (CAN_SEE(d->character, FIGHTING(d->character))) { sprintf(prompt + strlen(prompt), " T: %s ", GET_NAME(FIGHTING(d->character))); } else sprintf(prompt + strlen(prompt), " T: Someone "); } else { if (CAN_SEE(d->character, FIGHTING(d->character))) { sprintf(prompt + strlen(prompt), " T: %s ", GET_NAME(FIGHTING(d->character))); } else sprintf(prompt + strlen(prompt), " T: Someone ");} } Works great except the names are wrong now, can anyone help? (AGI, & POWER) For those of you wondering I got it installed great, why it wasn't saving was I forgotten to add the proper places to save_char in db.c :p *Whaps self* (DO_FLEE) I was fooling with this the other night, I searched the archive trying to see if anyone had done this before but all my results where negative so, I'm going to ask you guys if anyone has done it. When fleeing, it normally prints you feel head of heals, what imp wanting it to do is print you flee %sward, %s being the direction to which you fled. I tried adding a dirs[dir] and changing the send_to_char to a sprintf(buf2, worked great, int'ed dir at the top and it compiled great, but now, when someone flees inside the game, the game crashes cause it cant resolve the direction in which you fled cause do_simple_move is called before it actually prints the direction in which you fled, so was wondering if anyone has rewritten this to work like so: You flee %sward then it does a look at room, room name desc, exits etc..... Any help would be greatly appreciated. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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