Hi, for some months now we're running CircleMUD 3.0 pl 19 and we're having some problems with zone resets. For example: lets say we kill a mob, which normally is equipped with a key and we junk the key (no other instance of that specific key exists in the game) and the corpse with its contents. Next the mud resets the zone (or we reset it manually), but the new mobile doesn't have any key. This is the case with the mobile Gwydion in Welmars castle. Does anyone have any experience with faulty zone-resets? Are there any bugfixes about this subject? I didn't find any official bugfixes at the CircleMUD ftp-site. Peter FMF Mudcie (http://www.fmf.nl/~mudcie) -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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