David Cole wrote: > if (CAN_SEE(d->character, FIGHTING(d->character))) { > sprintf(prompt + strlen(prompt), " T: %s ", > GET_NAME(FIGHTING(FIGHTING(d->character)))); Out of curiosity, why are you getting GET_NAME(FIGHTING(FIGHTING(d->character))) does this not point to GET_NAME(d->character)? It seems to me, if the mob is going mortally wounded, it is no longer FIGHTING and becomes NULL => causing crash since you are calling FIGHTING(FIGHTING.... Hope I see this correctly. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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