I have a problem with a bpl11 mud that inserts ^M^M^M^M^M^M^ into the
player
description every so often. The characters then crash the mud when they
enter the game
or if someone uses the last command. (There seems to be a corrupt
character a couple
times a week).
(the mud uses ascii pfiles)
from db.c ---->
if(ch->player.description)
fprintf(outfile, "Desc:\n%s~\n", ch->player.description);
......
case 'D':
TAG("Desc") {
dest_char->player.description = fread_string(fl, "FAULT loading
description");
Does anyone have any advice on this?
(I even tried the prune_ctrlf function when writing to the file but that
didnt seem to work).
Thanks,
R.M.
ironfist@texas.net
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