Hello again, I was wondering if there is away to call things in the zone structure with little overhead. Like zone flags/zone numbers. I have added the ability useing heartbeat/switch/posistions/etc. I have copied the function from Mr. Greer's Oasis Olc to point to which zone a player is in, but sometimes this causes alot of overhead (several functions being called in do_move plus it crashed the mud after starting when it was in do_move... prolly I redefined a struct at the top, but anyway, that's not the problem :P ) when frequently called over and over. Is there away that would point to the zone the charis in without very much overhead or alot of code? I KNOW there isn't a snippet for this, and have attempted my best to work out a system, but still was lengthy and had to be redone for EVERY function, and was quite messy. Anyway, any help would be appreciated. Zerin "The bard that could" "The one who hopes his formating is correct" P.S. If there is a snippet, please give me the addy to its location. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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