On Fri, 7 Dec 2001, The Arrow wrote: >On Wed, 5 Dec 2001, George Greer wrote: > >> So no, you should not have it. I need to go beat shop.c into submission >> and use 'shop_[vr]num' more than 'int' first anyway. > >About shop_rnum/shop_vnum being of type 'int': Why them and not the other >rnum/vnum types? Changing all rnum/vnum types to 'int' gives you a much >wider range of rooms/mobs/etc to play with, and it's still safe to use bad >checks against -1. :) Shops are currently 'int' because I just haven't audited shop.c yet. Changing obj/mob/room/zone to 'int' kills your player and object files. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/24/03 PDT