John wrote: ----- It's called WAIT_STATE. Usually, WAIT_STATE uses PULSE_VIOLENCE as the amount to count down, which equates to 2 RL_SEC. If you want anything faster, ----- Useing WAIT_STATE he couldn't have allowed fight commands in there. Wait States only "lag" or "pause" the player. That makes everything _much_ more complicated. Then again I can think of 20 ways to do it =), then again they may not work. Zerin "The bard that could" _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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