Thanks to both post about the mortal to immortal level fix :) > if you'll notice the strcat(buf, "\r\n"); line of code, that's what's making > it display it one line below the ldesc. to fix this you might try leaving > that out, and wherever you tell it to put the (Gold Aura) in, put the \r\n > after that, along with wherever else the ldesc is used. > > - Micken I've removed the strcat(buf, "\r\n"); from the medit parse, and my code to make the aura show after looks as follows: if (IS_NPC(i) && i->player.long_descr && GET_POS(i) == GET_DEFAULT_POS(i)) { if (AFF_FLAGGED(i, AFF_INVISIBLE)) strcpy(buf, "*"); else *buf = '\0'; strcat(buf, i->player.long_descr); if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) { if (IS_EVIL(i)) strcat(buf, " (&rRed Aura&n)"); else if (IS_GOOD(i)) strcat(buf, " (&YGold Aura&n)"); } strcat(buf, "\r\n"); send_to_char(buf, ch); return; } But i'm still getting the long desc, then a break, then the aura, any ideas? :) Thanks, Dave -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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