----- Original Message -----
From: "David Cole" ranted
>
> In all honesty, you confused me more...
Sigh, teach a man how to fish...a bugger it.
Add whatever you want at the end of perform_violence, but add the
following checks since you are not calling hit()
if (FIGHTING(ch) != NULL && (ch->in_room != FIGHTING(ch)->in_room)) {
<add your fireshield here>
<PS: Make sure vict = FIGHTING(ch)>
damage(blah, blah)
}
if (FIGHTING(ch) != NULL && (ch->in_room != FIGHTING(ch)->in_room)) {
<add your lightning shield here>
blah blah blah
}
etc etc
PS: I am assuming that when ch dies from a fireshield etc, that
FIGHTING(ch) == NULL.
Now, please please read my previous email and try to understand it.
--
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