Re: Bug

From: Daniel A. Koepke (dkoepke@circlemud.org)
Date: 12/08/01


On Sat, 8 Dec 2001, Eduardo Bertin wrote:

> [...snip...]
> if (GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201)) apr++;

Ensure that the player is not an NPC before doing GET_SKILL on it.  For
example, instead of the above line, you would do:

  if (!IS_NPC(ch) && GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201))
    apr++;

-dak

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