by any chance do you have a formula that explains how the THAC0 and saving throws are used (I am also changing and adding spells so I want them to have a certain saving throw when they get a spell i.e. when they reach a level and get a spell that increases defense I will decrease the saving throw) About the builder I am doing the building and I want a program to assist me as I don't enjoy editing the world files by hand in notepad At 03:40 PM 2/3/2002 -0400, you wrote: >>From: David Mcken <cic_3_b@yahoo.com> >>Reply-To: Circle Discussion List <CIRCLE@post.queensu.ca> >>To: CIRCLE@post.queensu.ca >>Subject: [CIRCLE] Questions from a newbie >>Date: Sun, 3 Feb 2002 14:13:05 -0500 >> >>I just implemented a sacrifice command into my mud >>and would like some advice about adding levels >> >>what is the THAC0 and saving throw ? >>(i mean that in terms of game play) >>what values should I set them to if my implementor >>is level 100 and gods don't begin until level 75 > >Thaco is the modifier one gets to their hitroll to hit armor class >0. If you've got 75 levels for mortals I suggest giving a point of thaco >every 3 or 4 levels or so for a fighter type. > >Saving throws are the modifiers one gets when they try to resist >a spell (usually though it can affect other things as well). >Check to see what their current saves are (class.c or magic.c depending >on what version of circle you use). Look for SAVING_SPELLS. I'd suggest >dividing that number by 2 or 2.5 if you have 75 levels. Not sure what >you've got right now though. But follow the general scheme that's shown >in that part of the code. > > Let me know if you need further explanation. > >>also I am curious about where I can get a good >>world builder (I am taking care of both building and >>coding). > >You're best off posting on the newsgroups and on the mud connector. >Good builders are hard to come by, especially before a mud is open >and has few players. Most of the builders that you do get probably >won't even finish a zone before they quit. Post what your mud is >all about and what you plan to do with it, and hope that someone is >interested. Chances are though you'll have to do most of the building >yourself until you've got a solid playerbase. Once you've got players >They'll be interested in seeing the mud grow so they can get better >equipment and have new areas to explore, and that's really when you'll >start getting some builders. Until then, good luck. > >Steve Squires > > > >_________________________________________________________________ >Send and receive Hotmail on your mobile device: http://mobile.msn.com > >-- > +---------------------------------------------------------------+ > | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | > | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | > +---------------------------------------------------------------+ -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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