I have been thinking lately of beging a system of when you log into the game, your only have your race and no class. When you reach level say 30, your are then taken from the area you are in and put into the real zones to play. (The area you are in would be of course easy exp, cheap eq, etc.) Then you have to go and find the guild you seek to join, talk with them and then that is when you get class (maybe go on quests, etc) Now, i've thought this over, and over, and over that it would fun and differnt to do this method, but I seem not able to think of an easy way for new players to understand it. I have came up with the following, but I'm not sure as to this would fully cover an average new player: - Create a spec for a tour guide of the new area so that when they follow him he will show then around. (Snippet for this, but i'd right my own) - Create some sort of notice in nanny explaining how the mud works (This proably wouldn't be read =/) - Help files - Mobs with mobprogs to assist - Mortals that have a flag (newbie assistor) who can have the immortal commands do_stat for pcs and goto but all commands copied and renamed to something else so they don't get to power hungry. Any ideas to help explain this system, or on the system itself I would glady appreciate it =) Zerin "The bard that could" __________________________________________________ Do You Yahoo!? Send FREE Valentine eCards with Yahoo! Greetings! http://greetings.yahoo.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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