Re: Widerness/overhead/ascii map

From: Edward (dustlos@hotmail.com)
Date: 02/24/02


There are 2 snippets, one of which I made and I believe is slightly
easier to implement as well as being a bit more open to editing, it
makes the wilderness dynamically based on what the room sector is.

ftp://ftp.circlemud.org/pub/CircleMUD/contrib/code/rooms/

Look for: asciimap.c and asciimap.c.readme
The other mapsnip code is called: mapsnip.txt

Send me an email at dustlos@hotmail.com if you want to discuss ascii
maps further.

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