On Fri, Mar 01, 2002 at 12:56:23PM -0600, David Cole wrote: >I'm trying to think of a way to make players actually loss EXP and if the >loss of EXP excedes a certain amount, say the actual EXP needed to level, >then they loss that level. I'm using formulas for all my EXP tables so I >can't really call to a case statment or anything, I been wondering how to do >this for a few days now, I have a few ideas but nothing solid. I figured I >could mail the list and maybe get some pointers or possibly some decent to >good ideas, anyone care to comment or lay down some solid ideas or comments? > Somewhere in gain_exp I think it is, if gain<0 just add something to do if((get_exp(ch)) < exp_to_level(ch, level-1) * [ here you add something, whether it's a % or something from a table or whatever ]) { do delevelling code } so, say.. if((get_exp(ch) < (exp_to_level(ch, get_level(ch)-1) * 0.90)) would delevel them if they're more than 10% below what they needed to gain their current level. -me -- Under the DMCA, I'm allowed to use my computer and the internet to design, discuss, and improve a thermonuclear weapon, but I can't use it to watch a DVD while running Linux. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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