From: "Abraham Dizon" <soldier2003@HOTMAIL.COM> > Heh I'm back again. Well the reload command compiled fine and seems to be > okay. Here's the next part of the Firearms Code. Its the command shoot. I > think there is a better way to do this command and even shorter but I don't > know how to do it so I made my own. But one problem with my shoot command is > that I got some errors heheh like always :P > > act.other.c:625: too few arguments to function `get_char_room_vis' > act.other.c:636: too few arguments to function `get_char_room_vis' ^^^^^^^^^^^^^^^^^ This function has changed - grep the code to find the new call method (check out handler.c) > act.other.c:658: `shot_types' undeclared (first use in this function) > act.other.c:690: `shot_damage' undeclared (first use in this function) ^^^^^^^^^^ You need to _declare_ your variables - Especially when you're hiding them in constants.c - add (to constants.h): const int shot_damage[]; const char *shot_types[]; > > -Constants.C- > /* Part of Firearms Code by Abraham Dizon*/ > const char *shot_types[] = { > "a missile", <snip> > }; > > /* Part of Firearms Code */ > const int shot_damage[] = { <snip> }; > > As always, any help is greatly appreciated. Thanks. Also thanks to who > helped me so far in doing this code. Hopefully I'll be able to finish this > crap and move on to implementing it to my MUD heh. Also if you have another > way of implementing Firearms into the MUD, send me email on how to do it > please! Thanks. Well I'm out. > > - Hero > -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT