Was thinking that Items should have decay timer set on them so that after a period of time if no one has picked it up out of the room then it gets extracted and no longer takes up memory. This of course would only apply to items put in the room by players or from a corpse decaying. The timer would be reset any time the object is picked up. While there are janitor and scavenger procs the mobs that they are set on may not be in every zone and may not hit every room. Yeah I suppose memory use really isn't much of a problem on small muds but large muds it would probably be more of an issue. Anyways wouldn't be all that hard to add as i've already done a quick hack to do it (but not the best way to do it) and would make a nice memory friendly addition to the code base. Ron -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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