Well, I've somehow managed to fix the bug by pwiping. (Again, no I'm not that big a newbie) and have also implemented another variable containing racial_alignment. Thanks for all your responses, I'll answer questions from the last 2 posts I recieved... 1. I set the racial size at roll_real_abils as that's where racial modifiers are set and where I want all of my racial variations to be implemented. A race's size does not change for each rolled character. 2. Nice idea with the defining sizes using races, unfortunately several races are the same size so I can't use skill calculations based on race, they must be on size. For those who are interested, my MUD will be a full pkill racewars game, similar to that of Duris, I've already implemented a racewar frag system (Shamelessly taken from the system used at Duris as well - all my own code, I just used their Idea), and have racial innate abilities and fully functioning racial size code (now that I've got it working, I'll post the snippet as soon as I have a chance to get a working internet connection at home). Anyway, thanks for all your advice! NB: I just noticed after reading a do_stat I had logged, the implementor's size stays at Microsocopic (0).. however players are created with correct size defines set... not a major bug but something I'll post the solution to after I work out what's causing it. Regards, Owen. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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