I've implemented on of the two fixes I thought of, but it may not be completely safe if you were to use copy_room() elsewhere. So far, it is only used in genwld.c where you update an existing room. I've tested my fix and it seems to work just fine. Your MUD probably won't have the storm lines I've added, but it may have other things which you should replace storm with. +/* define as 1 to fix redit bug of restoring old people/obj list + * and storm time + */ +#define KRAS_FIX 1 int copy_room(struct room_data *to, struct room_data *from) { +#if KRAS_FIX + struct char_data *people = to->people; + struct obj_data *contents = to->contents; + byte storm = to->storm; +#endif + free_room_strings(to); *to = *from; + +#if KRAS_FIX + to->people = people; + to->contents = contents; + to->storm = storm; +#endif + copy_room_strings(to, from); /* Don't put people and objects in two locations. Am thinking this shouldn't be done here... */ from->people = NULL; from->contents = NULL; return TRUE; } _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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