On Mon, Apr 01, 2002 at 07:43:03AM -0500, Alex was heard to say: > We're pleased to announce that beta patch level 21 was released earlier > this morning and is now available on the CircleMUD FTP site. > > New in this beta is fully completed documentation (except for that pesky > coding.doc file) in postscript, html, and text. The LaTeX source for all > of the documentation is also included. Finally, for camera ready files, > all of the pdf files are available from the CircleMUD webpages. > > One of the things that we are proudest of in this release is full support > for the DOS operating system. As such, we renamed all files to suit the > 8.3 conventions of this Microsoft OS. This operating system does require > a TCP stack however, and one is available for download at: > http://www.bgnett.no/~giva/ Finally! It's about time you got a version of Circle that will run properly on my Win3.1 box! (I only use Windows for the MS Mail, though so most of my apps are DOS based.) > With this release, we have also split the player files off from the > current scheme used. Instead of storing the files on the basic system, we > have used the new libraries that Microsoft has released in order to > support the 'Passport' (tm) system. This allows you to create a player on > one CircleMUD and then log that player into any other CircleMUD using the > same userid and password. One current bug with this system is that your > equipment is not yet carried over, but we hope to have that fixed with the > next patch level release. > > Finally, thanks to the support and assistance of some of our friends in > the LPMud world, CircleMUD has a new command parser. This new parser is a > full Natural Language Parser, and is the result of the PhD thesis of > Mikeal Eriksson of the University of DIKU (funny how things all roll > around together, isn't it?). Due to this new parser, the command > interpreter henceforth requires users to type in complete, grammatical > sentences (replete with punctuation). For this patch level however, we > have still left the oldstyle parser available for usage, with a simple > #define in config.c. However, we do not expect any problems with this new > requirement from users. Players of text games are inherently literate > and, from our research, prefer to type in complete sentences, only > defaulting to broken Mud-speak like 'kill ras' only after discovering, 'I > swing my sword very hard at Ras, intending to do him serious bodily harm,' > is unsupported. My only question is whether you have gotten the bugs worked out of the Do-What-I-Mean (DWIM) protocol I've been bugging you to add. Well? Have you?! > http://www.circlemud.org/ > ftp://ftp.circlemud.org/pub/CircleMUD/3.x/ > circle30bpl21.tar.bz2 > circle30bpl21.tar.gz > circle30bpl21.zip > patch.pl20-pl21 > patch.pl20-pl21.bz2 > patch.pl20-pl21.gz > > Regards, > -The CircleMUD Development Team Sweet! Time to clog my 2400 baud dial-up connection! =) > P.S. If you see dak or Jeremy in person, wish them congratz... rumour has > it that the time that they have been spending together of late is for > a special lifelong reason... :) heheh Larry Larry Robinson krenshala@koboldi.net krenshala@jump.net :wq -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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