Patrick Dughi wrote: > Just a divergent thread on the topic of languages; I reccomend, > very strongly, that you allow everyone to have 'common' as a language. > > I've seen this done before where your language is only your racial > language, and the imms online actually have ALL emotes posted in their > channels; they'll kick you off if you emote 'says, "goddamn, I can't > understand a frigging thing anyone is saying"'. > > After getting warned for it once, I quit. It added nothing to the > game except complications, and forced players to use outside-of-the-game > systems to communicate without actually being banned. > > That means they don't use your system, and they aren't as > entrenched in your game, because you force them not to be. > > So, languages might be a fun play toy, but don't actually use them > to limit player interaction. > > PjD > I used to play on some-mud, not circle based, that had an excelent language routine built in. Everyone by default spoke common. But if you were say half-elf, or elvish, you could switch to that tongue, and so on depending on what race you were. As Patrick said though, everyone _should_ have a common language unless there is some real reason to not alow that for game play, and depending on your mud there could be that. On the other hand race specific languages are pretty cool, and can enhance game play. Not sure if he monitors this list anymore but just ask Erwin... My 2 cents worth. RS -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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