>> Not sure that's a good idea. Most likely players will just do a triggers >> that'll substitute letters. no fun :(. BTW anyone know a better way to do >> languages, exept randomly generated strings? I think that the best way is to just send "George says something in elven." to characters who can't understand the elven language, rather than do any string replacement. Seems to work very well and players like it in MUDs that I have played. -matt -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT