For the curious... What I ended up doing was creating a new mag_traps() function which is basically a copy of mag_damage() but doesn't need the caster passed in as an argument. Then the trap spells are of type MAG_ALTER_OBJS, which sets the trap on the object, and in the trap_damage() call for when a trap is set off, if it is a spell trap it calls mag_traps(). Bleh. Is your boss reading your email? ....Probably Keep your messages private by using Lycos Mail. Sign up today at http://mail.lycos.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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