>Could somebody please explain how does it all work? I can't >understand most of its formulas in the code by myself. Is it a true >AD&D system? Help help please. :) They add in int and wis as modifiers, which is very un-AD&D like... But mostly, the system is modeled on AD&D, except there are no "rounds" in the AD&D sense, no initiative. There's an easy to add snippet on the ftp site for adding in an init style system: ftp://ftp.circlemud.org/pub/CircleMUD/contrib/code/utils/rounds.txt though your best bet is to add a more general-purpose event queue and plop weapon swings onto the queue with timing being their initiative value (which means high init is bad, low init is good, which I don't recall how AD&D works anymore in that manner). Is your boss reading your email? ....Probably Keep your messages private by using Lycos Mail. Sign up today at http://mail.lycos.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT