----- Original Message ----- From: "Christian Ejlertsen" <chr.ejlertsen@HAS.DK> > I was wondering if any has made a succesful random spinning rooms. > If you don't know what I mean, it rooms where you will taken in a random > direction no matter what direction you choose. > I'm looking for solution where all you do is set a ROOM_SPIN flag and it > spins the possible exits. mailercode: (act.movement.c) ACMD(do_move) { int i, dir; if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SPIN) { for (i = 0;i<10;i++) { /* if we don't find one in 10 steps, skip it. */ dir = number(0, NUM_OF_DIRS - 1); if (EXIT(ch, dir) && EXIT(ch, dir)->to_room != NOWHERE) { perform_move(ch, dir, 0); return; } } } perform_move(ch, subcmd - 1, 0); } Welcor -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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